Material & Shader
What is your logo made of? Metal, glass, candy-coated enamel — this panel decides how light plays on the surface.
8 settings in this panel
Material Presets
One-click recipes: Chrome (mirror metal), Gold (warm metal), Enamel (glossy paint, keeps your colors true), Glass (clear & bright), Neon (glowing), Matte (soft, no shine).
Metalness
0 = plastic/paint, 1 = pure metal. Metal reflects the environment instead of showing its own color.
Roughness
How blurry the reflections are. Low = polished mirror; high = frosted, diffused.
Clearcoat Polish
Adds a thin glossy lacquer layer on top — like a car's clear coat.
Glow / Emission
Makes the surface emit its own light. Small amounts lift colors; big amounts make it neon.
Side Bevel Color Tint
Colors the extruded sides and bevels separately from the face.
Use Image Colors
On = the face shows your original artwork. Off = the whole logo becomes one Uniform Color.
Uniform Color
The single color used when Use Image Colors is off.